Gamification, the tactical and ergonomic incorporation of elements, activities, and mechanisms borrowed from gaming environments to non-gaming ones, seems to be omnipresent today, found everywhere from language learning to job recruitment and consumer surveys to academic assessment. Gamification...
Author - Pitamber Kaushik
The process of recruitment should be based on the candidate’s competency for both ethical and utilitarian reasons but studies clearly indicate that this isn’t often the case in reality. Employers must therefore put in due effort to proactively take cognizance of these pernicious intrinsic biases...